Aventuria
Army Lists for 'Hordes of the Things'
 5.09.2005
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Human States
The Empire
Horas' Realm
Maraskan
Al'Anfa
The Caliphate
City states

The Empire

The Empire, with its capital Gareth, is the largest and most powerful realm in Aventuria.Closely modeled on late medieval Germany, it consists of a large number of fiefdoms who enjoy considerable independence. The core troops are maintained by the emperor, but the local princes can field considerable forces, mostly for defence only, and often consisting only of Landwehr militia. Troops from the remoter provinces (e.g.Weiden) often have distinctly old-fashioned equipment and tactics.

Stronghold: City gate, castle or army camp
Unit
HoTT type
points 
numbers
Comments
Emperor, Imperial Marshal or Feudal Noble
Knight General
@ 2 AP
1
Raidri Conchobair
Hero
@ 4 AP
0-1
Driving a four-horse chariot. This is Donnersturm, a special chariot lent by Rondra to the mightiest warrior of Aventuria.
Heavy Horse
Knight
@ 2 AP
1-6
Light Horse 
Riders
@ 2 AP
0-2
Halberdiers
Blades
@ 2 AP
0-2
Pikemen
Spears
@ 2 AP
2-6
Crossbowmen or Archers
Shooters
@ 2 AP
2-6
Knights
Knights
@ 2 AP
0-6
Old-fashioned troops
Catapults
Artillery
@ 3 AP
0-1
Landwehr Spearmen Spears @ 2 AP 0-4 Old-fashioned troops
Landwehr Pikemen Spears @ 2 AP 0-4
Landwehr Archers
Shooters
@ 2 AP
0-2
Poorly trained Landwehr
Hordes
@ 2 AP
0-4
Griffin
Flyer
@ 2 AP
0-1
Supernatural Allies, can only be used against Evil armies
Dragon
Dragon
@ 4 AP
0-1
KGIA agents
Sneakers
@ 3 AP
0-1
The KGIA (Kaiserlich Garethische Informations Agentur) is the secret service of the Empire
Allies and enemies: At one time or another, The Empire has fought against or been allied with just about any other force in Aventuria, and there have been various Civil Wars. The most recent one was the attempt by Answin von Rabenmund to usurp the Imperial Throne. Among the stouter allies and vassals are various dwarven kingdoms. Under emperor Reto, Maraskan was conquered and Maraskan troops can be used as a vassal force.
Figures: Use Western European Figures suitable for the 14th and 15th century, especially German (Landsknecht) and Swiss ones. Old-fashioned forces can be knights in earlier styles: mail and round helm or even Norman style figures.
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Horas' Realm

Horas' Realm, also known as The Lovely Field is the long-standing rival of the Empire. Not quite as large and populous as the Empire, it harbors the most fertile regions of Aventuria. This wealth has allowed it to develop the most sophisticated culture (and army) in Aventuria. It also boast of a proud tradition: its capital, Vinsalt, was once called Bosparan, and ages ago was the capital of the first empire of Aventuria - with a more than passing resemblance to ancient Rome. Horas is the title of the realm's ruler, which might be translated as 'Emperor' - the diplomats of the Empire prefer to translate it as 'King'.

Stronghold: City gate or army camp
Unit
HoTT type
points 
numbers
Comments
General
Knight General
@ 2 AP
1
Heavy Horse
Knight
@ 2 AP
0-1
Mounted Crossbowmen 
Riders
@ 2 AP
2-6
Halberdiers
Blades
@ 2 AP
0-4
Pikemen
Spears
@ 2 AP
2-6
Crossbowmen
Shooters
@ 2 AP
2-6
Catapults
Artillery
@ 3 AP
1-2
DBA agents
Artillery
@ 3 AP
0-1
The DBA is the realm's secret service
Allies and enemies: At various times, the Horas' Realm has clashed with The Empire, at other times they were allied.
Figures: Horas' Realm resembles closely the France of the Three Musketeers. Accordingly, use figures appropriate for early 17th century Europe, the more splendid the better. If you want to be picky, you should convert muskets to crossbows and pistols to small, hand-held crossbows.
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Maraskan

Maraskan is a large tropical island off the East Coast of Aventuria. It's culture, military organization and weaponry bear more than a passing resemblance with Medieval Japan.

The island was conquered by The Empire, but guerilla resistance continued for a long time afterwards. In fact, the imperial governor, Marshall Helme Haffax joined forces with Borbarad, making Maraskan one of the Black Lands. Only in the extreme South have free Maraskans been able to maintain a toehold.

Stronghold: Oriental city gate
Unit
HoTT type
points 
numbers
Comments
King
Blade General
@ 2 AP
1
The Sword Twins
Hero
@ 4 AP
0-1
Two fighters in splendid Samurai armour
Sword Fighters
Blades
@ 2 AP
1-6
Archers or Throwers 
Shooters
@ 2 AP
2-6
Throwers use sharp-edged steel throwing rings.
Halberdiers
Hordes
@ 1 AP
4-6
poorly trained masses
Skirmishers, Guerillas or 'natural' jungle nasties.
Lurkers
@ 1 AP
0-2
Brotherhood of the Finger of Tsa
Sneakers
@ 3 AP
0-1
A Ninja-like assassin society

Allies and enemies: Mostly, the Maraskan lords fight among themselves. The island was conquered by The Empire, but guerilla resistance continued for a long time afterwards. Maraskan exiles and mercenaries continued to fight both for and against The Empire. The central jungle houses Lizardmen.

Figures: Use Japanese Samurai and Ashigaru figures. Throwers, if you want them and don't want to use the official figures, will have to be converted from Ashigaru spearmen with small washers or wire rings for the throwing rings.For the Brotherhood, use Ninja or figures disguised as civilians.

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A Mercenary fighter. Figure by Ral Partha. Click for a bigger picture Al'Anfa

Al'Anfa is a powerful city state in tropical South. Notable for its wealth and decadence, it also is infamous as the mayor slave-holding and slave-raiding society of Aventuria.

Stronghold: City gate
Unit
HoTT type
points
numbers
Comments
Commander
Blade General
@ 2 AP
1
The Ducats' Guard
Blades
@ 2 AP
0-2
Elite Mercenaries
The Black Legion
Riders
@ 2 AP
0-2
Archers
Shooters
@ 2 AP
2-4
.
Pikemen
Spears
@ 2 AP
2-4
Mercenary rabble
Warband
@ 2 AP
0-2
City Levy
Hordes
@ 1 AP
0-2
Mohas with blowpipes
Lurkers
@ 1 AP
0-1

Allies and enemies: Al'Anfa has recently fought a mayor war with the Caliphate. The city is a favourite target of Thorwal raiders who abhor its slave-holding customs.Mohas are a favourite target of slave hunts, although some Moha tribes are not above assisting in the hunting down of rival groups.

Figures: Renaissance Spanish, especially Conquistadores. Black is a favourite colour among the warriors of Al'Anfa

Al'Anfa relies heavily on mercenaries. Up to two mercenary elements from other lists can be employed, instead of the one elements allowed  to other lists.
 

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The Caliphate
The dry South-West of Aventuria is the realm of the Caliph, ruler of all the True Believers. Some centuries ago, Rastullah revealed himself to the Novadi desert nomads as the One and Only God. The Novadis set out on a holy war against the heathens who prayed to the Twelve Gods and conquered much of the South-West of the continent. Many settled in the conquered lands and are now ruled by the Caliph.
Stronghold: Oasis, army camp or Arab city gate
Unit
HoTT type
points
numbers
Comments
The Caliph
Blade or Rider General
@ 2 AP
1
Omar
Hero
@ 4 AP
0-1
Unarmoured swordsman in black turban and face-veil
Murawidun
Blades or Riders
@ 2 AP
1
The Caliphs' bodyguard
Orphans and Slave children raised as soldiers
Spahija heavy lancers
Knights
@ 2 AP
0-2
Spahija are regular troops
Spahija light lancers
Riders
@ 2 AP
0-2
.
Spahija chariots
Knights
@ 2 AP
0-1
Spahija crossbowmen
Knights or Shooters
@ 2 AP
0-1
Camel-mounted
City levies
Hordes
@ 2 AP
0-1
Novadi Bedouin lancers
Knights or Riders
@ 2 AP
4-8
Novadi Bedouin foot
Warband
@ 2 AP
0-8
Scouts on flying carpet
Flyer
@ 2 AP
0-1
Thief
Sneaker
@ 3 AP
0-1

Allies and enemies: In the days of the Holy Wars, all Unbelievers were the enemy. The Empire was the main target then. The Caliphate's stance has mellowed considerably since then, and in the recent conflict with Al'Anfa, the emperor actually supported the Caliph with Advisers and a small contingent of troops. The Lizardmen on the South-East frontier are an especially hated enemy. Their swamps are quite inaccessible, however, so there is little actual fighting.

Figures: Islamic Arab, Turkish or Persian figures. For the Murawidun and Spahija, make them as splendid as possible. RulesTrue Believers will not employ magicians or heathen mercenaries - however some Caliphs have occasionally strayed from strictly following the True Faith and suffered for it.
 

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City states and minor powers
More-or-less-independent city states and other minor powers exist in various parts of Aventuria, especially in the buffer zones between the major powers. Most notable is Federation of Svelltland cities in the North and the states of Nostria and Andergast between the Empire and Thorwal.
Stronghold: Medieval City Gate
Unit
HoTT type
points 
numbers
Comments
City Mayor
 Blade General
@ 2 AP
1
Mounted Burghers
Knights
@ 2 AP
0-1
Swordsmen or halberdiers
Blades
@ 2 AP
2-6
Spearmen or Pikemen
Spears
@ 2 AP
4-8
Archers or Crossbowmen
Shooters
@ 2 AP
2-8
Poorer citizens
Hordes
@ 1 AP
0-2

.Figures: Use any Medieval European figures.

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Photographs Copyright K.H.Ranitzsch
Figure copyrights by their respective manufacturers
Graphics on this page: Copyright by FASA (US)/Fantasy Productions (DE)